

Russian President Yeltsin, along with an estimated 800 others, die in the assault. On August 20th, elements of the Kantemir Division, spearheaded by the elite KGB “Alpha Team,” storm the Parliament building and scatter the protesters. Defiant protesters gather at the Soviet Parliament building, along with a few dissident military units and a cadre of Afghan War veterans, to defend Yeltsin and the Parliament. An eight-member Emergency Committee deposes Gorbachev (for “reasons of health”) and bans strikes, protests, or public assemblies. On August 19th, elements of the Taman Guards and Kantemir Motor Rifle Divisions move into the center of Moscow and seize the most important public buildings and radio stations. So, for contrast, the alternate history’s point of departure in Twilight: 2000 v.2.2, American: After all, this was a version to be marketed next door to what had been the Soviet Union, in 1993, and you couldn’t peddle just any Hollywood make-believe. Now, Kemppi and Vainio did not just translate the book, but… adjusted some things, slightly. Personally, I have never played Twilight: 2000, and my contact with the game line is limited to reading the rulebook and the Finnish sourcebooks, and bouncing off the ruleset hard. They’re the special forces and Nordic Countries sourcebooks, and an adventure module “To Copenhagen”, respectively. In addition to the 19 versions of the core rules, FGH also released a translation of the Twilight Encounters supplement, as well as three original supplements, Erikoisjoukot, Pohjoismaat-lähdekirja, and Kööpenhaminaan (all released in 1990).

It was published by TK-Kustannus Oy under its imprint Finnish Game House. It was released in Finnish in the same year, translated by Janne Kemppi and Joona Vainio.

It is silly, and we will not be talking about it. There’s also a 2008 Twilight: 2013 by an entirely different crew from a company called 93 Games Studio, which has since gone out of business. 2.2 in 1993 with an extensively rewritten alternate history, as history had caught up with the old one, what with the Soviet Union collapsing and everything. There was a slightly edited second edition in 1990, and v. It was a post-apocalyptic war role-playing game, set in the immediate aftermath of an extended nuclear exchange after the Cold War turned hot. This gives me an excuse to talk about something I’ve wanted to write for a while.įor some background, the original Twilight: 2000 came out in 1984 from Game Designers’ Workshop, designed by Frank Chadwick, Dave Nilsen, Loren K. At the time of writing, it’s cleared a quarter of a million dollars with 18 days to go, presumably owing to the allure of its comforting escapism. So, Fria Ligan is coming out with what I would’ve thought the least likely RPG to make a comeback after Spawn of Fashan, and is running a Kickstarter for a new edition of Twilight: 2000.
